Jun 3, 2019 12:31:52 GMT -5
DICE BATTLE SYSTEM
Welcome to our Dice Battle System! On Chasing Dusk, we pride ourselves on having a fair system for determining the outcome of battles. This post will be your go-to for all things battle related.
DEFENSE
Defense = 10 + Modifier
Chasing Dusk’s combat system is based on your character’s Defense, and you rolling a dice to see if you hit your opponent. Our system is based on a d20, or a twenty-sided die. Your character’s defense is determined by taking a standard base of 10 and then adding the modifier from the table that matches your character’s current age. Your character’s defense will change as they age, so pay close attention to the table!
ATTACK
Attack = 1d20 + Modifier vs Opponent’s Defense
When your character wants to attempt to attack another character, you must roll an attack roll using a d20 (in your post, you can use the code below). You will also add the same modifier you use for your defense, to the result of your dice roll. The result of both your d20 roll in addition to your modifier gives you your total for your attack roll. If your total for your attack roll is the same number as the character you are trying to attack’s defense or a higher number than it, you land the hit! If it is lower than your opponent’s defense, you miss! In simpler terms, if your attack roll total meets or beats the Defense of your opponent, you hit!
MODIFIER TABLE
Please pay attention to the negative and positive signs, these dictate whether you add or subtract your modifier! If you believe your character should have a lower modifier to more accurately represent an injury or a disability, you are welcome to lower the modifier. However, you cannot raise the assigned modifier for any reason.
0 moons → Newborn: | - 6 |
2-6 moons → Kittens: | - 4 |
6-9 moons → Baby Apprentice: | - 3 |
9-12 moons → Apprentice: | 0 |
12-25 moons → New Warrior: | + 2 |
25-50 moons → Warrior: | + 4 |
50-95 moons → Senior Warrior: | + 6 |
95-120 moons → Senior Warrior / Elder: | + 4 |
120+ moons → Elder: | + 2 |
RULES
01. How to Win: The first cat to successfully hit their opponent 3 times wins! At the end, when one cat has reached 3 hits - the loser will get to choose if they want their character to retreat, surrender, or be killed! The loser will respond with what they would like to happen, and the posting order will resume until it has come to a reasonable conclusion.
02. Attacks as Attempts: All attacks must be made as attempts! This is to allow the responding character a chance to decide how their cat takes the hit and then recovers from it - or how they dodge the incoming blow. However, be reasonable about the attacks your character does take, do not baby your character.
03. One Attack Per Post: You are limited to one attack per post. This is to keep things fair between all members.
04. Play Nice: No attack can intend to target an artery, to break a bone, or to cause serious permanent damage unless agreed upon by both parties. Any serious injury agreed upon by all participating parties before the battle occurs must be detailed/stated in the form. Bear in mind: Serious injuries may end the fight early or result in lowered defense. (Staff may step in at this point if the fight seems illogical).
05. Must Include: During a battle, you must post a separate post following your roleplay post with your character's defense, and if they are attacking, you must also include the attack roll using the site’s dice roller. (See ‘Attack’ above for more information.) These must be in a separate post following your roleplay post in order to prevent dice roll tampering. If you delete the post and then attempt to re-post it in order to get a different outcome, we will be able to view that within the site's security log.
06. Battle Training Threads: In the case of battle training threads, we still require these dice rules to be used. However, you can phrase your attacks as being non-lethal, and very obviously intended for training purposes as opposed to a true battle.
07. Staff Moderation: All battles will be moderated by a staff member to ensure that all rules are being followed and the attacks that are happening are reasonable. Please post a comment on this thread using the form below once a battle has begun so a staff member can be assigned to moderate it. Once a staff member has been assigned, please remember to tag them in all posts relating to the battle thread as well as the thread itself. If you have any issues with the outcome of the battle or how it is currently being handled if on-going, please refer to the staff member assigned for resolution.
DICE ROLLS & FORMS
The code to use in your post to roll dice is below. Please remove the period before 'roll' to use the dice rolling system.
THIS ROLL MUST BE POSTED IN A SEPARATE POST FOLLOWING YOUR RP POST
example:
Toucanstar
Defense: 14
Attack: 2k9NNbeD1d20+4
Staff Moderation Form:
(Please use this code in a reply to this thread to have a moderator assigned to your battle thread! This is required!)
THIS ROLL MUST BE POSTED IN A SEPARATE POST FOLLOWING YOUR RP POST
[b]Charactername[/b]
[b]Defense[/b]: #here
[b]Attack[/b]: [.roll=1d20+/-modifier]
example:
Toucanstar
Defense: 14
Attack: 2k9NNbeD1d20+4
Staff Moderation Form:
(Please use this code in a reply to this thread to have a moderator assigned to your battle thread! This is required!)
[a href="linkhere"]Battle Thread[/a]
Character(s) Involved:
User(s) Involved:
Any Pre-determined Outcomes:
Character(s) Defense Scores: (ex: Charactername Defense = 12, Charactername2 Defense = 10)
Extra Info: