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Sept 15, 2019 12:11:33 GMT -5
FERN THAT SWAYS IN WIND
tribe of twisted roots ∙ navigator ∙ she-cat ∙ eighteen moons
Appearance
Description sentence:
large dark brown tabby she-cat with amber eyes
Appearance:
the she-cat is built much like the rest of her clanmates: wide shoulders, strong legs, and powerful muscles that ripple beneath her skin. the she-cat sports large paws which aids in her ability to easily navigate her territory, and also makes her a formidable foe if you are so unlucky as to meet her in battle. her pelt is long, and adorned with dark brown tabby markings, which are most noticeable upon her proud head. fern’s ears are large, almost unnaturally so, and have long tufts of black fur at the ends. perhaps the most striking part of her appearance are her eyes. intense and observant, they are a rich amber colour.
Personality
Positive Traits: • adventurous • witty • generous | Negative Traits: • pessimist • childish • competitive |
Personality:
fern loves everything to do with exploring. nothing really scares her, or deters her from finding the unexplored.the idea of discovering something that hasn’t been discovered thrills her, and drives most everything that she does. now, her adventurous nature is also in a less literal sense. she enjoys trying new things, such as hunting tactics, and is always up for battle training if someone has an idea on how to do something out of the norm. conversations are free range for her, never backing down from taboo subjects, no matter the subject. fern is itching to explore the island, and see what wonders it holds, and isn’t afraid to voice her desire either.
if you want banter that would turn the cleanest of cats grey, fern is your girl. never shying away from a battle of wits, she is quick to the draw. sometimes the remarks she makes can be scathing, or simply playful. it depends entirely on how she feels about you, and most of the time you will know exactly how she feels. she isn’t one to mince her words, dreading the possibility of misinterpretation. she says what is on her mind, regardless of who is around her, even if it may get her a swift cuff over the ears.
fern is the type of cat to give you the last piece of prey if the option is herself or you. she believes strongly in taking care of others before yourself, even if it winds up being detrimental to her. she’d rather see the younger cats as well as the older cats fed before her belly is full, as they are the lifeblood of the tribe. she’s usually always willing to lend a hand, even if she is dead on her feet.
fern however, isn’t all sunshine and roses. her outlook on life is pretty negative. there is no light at the end of the tunnel for this girl. storms do not always bring fruitful sunny days, and the death of a loved one doesn’t open your heart to new prospects. she despises cats that are always happy, constantly wondering what demons they entertain in the dead of the night. adversity is not a stranger to her, and she always worries about what bad thing is going to happen next. everything that can go wrong, will go wrong in her eyes.
perhaps she’ll grow out of it, perhaps not, but fern can be quite immature by way of throwing tantrums and pouting when she doesn’t get her way. she was spoiled by her mother as a kit, and has yet to realize that the world isn't going to cater to her every whim just because her mother put her on a pedestal. being told ‘no’ isn’t something that she is used to, and it’s easy to see that thinks that tantrums are the only way to act to get what she wants.
the she-cat strives to be the best at everything she does, and has lost several friends with her over-the-top competitive nature. friendly competition is not something that is in her vocabulary: if you’re competing, your competing to win. losing isn’t an option for her, and when she does lose, be prepared for a long string of excuses and insults against your character. losing is never her fault.
Skills & Combat
Strengths: • fighting • agility • teamwork | Weaknesses: • problem-solving • hunting • adaptability |
Combat:
• Defense: 12
• Attack: 1d20+2
Character Background
Family:
Snake that Rests Among Roots - mother
Cry of Proud Falcon - father (deceased)
Zephyr of Summer Storm - sister (deceased)
Rain That Blurs the Sky - navigator (Atari)
Wave that Crashes on Beach - best friend
Flower Blooming in Dawn Light - mortal enemy
History:
giving birth was easy for the strong she-cat known as snake that rests among roots. snake was always a capable navigator, diligent and well versed in tribe life. what she wasn’t versed in was loss. she gave birth to two she-cats - fern that sways in wind, and zephyr of summer storm. fern, the first one born had a strong pair of lungs on her, and mewled like death was clawing at her paws until she found her mothers nipple. zephyr wasn’t as lucky. it took snake several minutes, and the witch breaking the bad news for her to accept that she had given birth to a stillborn. her wails of distress pierced through the tribe, disturbing her living kit. the witch gave her herbs to soothe her heartache.
it’s noticed quite early on in your life that you love exploring. your mother encourages it, but always stays by your side. she’s overprotective of you, almost to the point of smothering, but you really don’t mind. she always makes sure you have the juiciest piece of fresh-kill, and that her nest is nice and soft for you. she’s soft with you, but sharp-tongued with others who try to approach you, making it difficult for you to establish friendships with the other kits. at night while she grooms your long dark brown pelt, she coos about how you’re going to take the world by the head and be the greatest navigator the tribe has ever seen. you relish in her praise, and become more than a little spoiled. you brag about your mother and her dreams for you, while the other kit-mothers and their children roll their eyes.
rain that blurs the sky is an interesting creature, you decide early on. she’s not like the other tribe cats, and she weirds you out. Her bubbly personality will turn out to be a sore spot between the two of you, but right now, you don’t mind at all.
thankfully for you, rain encourages you to explore. it makes training far more fun for you to be able to see the island and stick your nose where it might not belong. there’s a point of contention between the two of you however; you’d much rather explore than actually train, and hunting bores you to tears. you grasp that it is an integral part of tribe life, but you don’t have the patience for it. battle training is much more your speed, and perhaps the only thing you enjoy more than exploring.
about a moon into your training, you finally become acquainted with flower blooming in dawn light. she’s a sharp-tongued, arrogant young she-cat that you immediately dislike. more than a few harsh words are exchanged during patrols, and you relish battle training with her, even if she beats you more often than not. your competitive nature makes itself known, as you try everything in your power to overcome the she-cat. you often find yourself angry at yourself when you lose a spar, complaining to rain that you need more practice so that you can beat her. rain tells you that winning isn’t everything, but that more practice can be arranged. that frustrates you. winning is everything to you, and you start to resent rain for her carefree attitude. you don’t really understand how someone can be so freaking happy all the time, not that you’re an angry cat, you just have a hard time seeing the bright side of life. so far all you’ve known is defeat and it freaking sucks.
you become accustomed to loss at ten moons. your father, cry of proud falcon, got overzealous while fishing, and was swept away by the high tide. it came as a shock to most of the tribe; your father was a strong swimmer. you grieved with your mother, though there was no body to mourn. it hit you hard, a pain you never thought you’d ever have to experience. you were too young to remember your sister, so you do not grieve for her. but the loss of your father leaves a hole in your heart that will never be filled. at least, that’s what you thought.
wave that crashes on beach is a young to-be, younger than you at least, but your personalities click. he doesn’t mind when you pout, or complain about rain and her inability to actually hold a serious conversation. the two of you make fun of how gullible she is, and think of things you can say to her that you can laugh about later. there’s only one problem with your friendship: he’s also friends with flower. he doesn’t seem to care that you don’t like her, insisting that he can be friends with you both, even if the two of you despise each other. you don’t like it. you want him all to yourself. so, you come up with a plan to win him once and for all.
you thought about clearing it with rain, but you knew that she wouldn’t understand where you were coming from. instead, you approach flower and issue a challenge: one spar, winner gets to be friends with wave, loser must cut ties. she agrees, an arrogant smile on herself and then whips around and leaves you to ponder the best way to beat her. she’s smaller, lithe, and agile. you are, well not. you know you’ll have to use your size and brute strength to beat her. you already regret your hot-headed decision.
the two of you meet by light of the moon. the other to-bes have been buzzing about the battle, and a few navigators have also caught wind of it, but they think nothing of it. their rivalry is nothing new, harmless, and the workings of young minds. you are ready, and adrenaline pulses through your body with every beat of your heart. flower stands proudly, nonchalantly grooming herself as you pace. you can’t sit still. you want this to be over right now.
unfortunately for you, it ends before it begins.
just as the two of you collide, teeth bared, claws unsheathed, a booming voice rings out over the clearing, sending you both spiralling into the dirt. confused, you try to locate the voice and see that it is flowers’ mentor. your heart still pounds, and your face stings where flowers claws raked across your flesh. he demands both of you back to camp, and to your nests. he says he’ll deal with the two of you in the morning.
the duties he assigns the two of you, after consulting with rain are less than favourable, and you find it hard to balance your training with the extra task. by the time your punishment is over, you’re more tired than you’ve ever been in your life. wave laughs at you, saying it was really stupid to try and fight for him. you mock him, and sulk, and give him the cold shoulder for a few days.
you become a navigator at the same time as flower, the tension between the two of you palpable. there’s unfinished business but neither of you are brave enough to do something about it, so you co-exist with snarls and glares. wave stubbornly refuses to take sides. but you are determined to make him yours and yours alone. right now, it is your only true goal.
Other Notes
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